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Curriculum Includes:

GAME MUSIC ESSENTIALS​

- Introduction [2m 14s]

    - Welcome to Game Music Essentials

    - Course overview

 

- Interactive Music [31m 37s]

    - What is interactive music?

    - Concept and Asethetic

    - The R&D phase

    - Composing

    - Test and iterate

    - Finalize and mix

- Implementation and Adaptive Scoring [44m 13s]

    - What is adaptive music?

    - Linear music

    - Layered music

    - Generative music

    - Combinations of adaptive techniques

    - Middleware (Wwise & FMod)
 

- The Creative Process (part 1) [43m 43s]

    - My phases of the Creative Process

    - Phase 1: The blank slate

    - Phase 2: Dipping your toe in the water

    - Phase 3: Getting into the meat of it

    - Phase 4: Putting it into context

 

- The Creative Process (part 2) [25m 5s]

    - Typical thought processes

    - Phases of creativity

    - Distractions

    - Thought traps

    - Organisation

    - Fostering creativity

- The Business of Game Music [26m 31s]

    - The importance of your Business side

    - Guide to effective freelancing

    - Strategy and focus

    - Networking and Pitching

    - Getting hired

    - How much to charge

    - Marketing

    - Self-evaluation

    - What more you can do

- Course completion [2m 5s]

- INCLUSIVE ONE-TO-ONE ZOOM CALL [5m]

- AVAILABLE AT A ONE-TIME PURCHASE OF $219, OR      TWO MONTHLY PAYMENTS OF $120

- EXCLUSIVE DISCOUNTS ON MAJOR LIBRARY BRANDS

 

Exclusive discounts to every student enrolled in a
Tom Salta Masterclass Series course

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